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(New Language Learning and Teaching Environments)
Demonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal ones Combines theory, research, and practice, to provide a framework for exploring the practice of gaming; the theories of play, games, and learning; and the implications of research on gameful L2TL Argues that practitioners should be involved in all stages of the creation of digital games for second language learning, and that development should be informed by theory and practice.
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Biblioteka Główna. Czytelnie
Copies are only available in the library: sygn. 20495.XXIV.14.11 [Czytelnia A] (1 egz.)
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